![]() ![]() ![]() If you have a device connected to your machine via USB, the app will run on that device once the build has finished. If everything has been set up, click the play button in the upper left corner of the screen and the app should build and run. In older versions of Xcode, you’ll have to make sure that the correct profile has been selected, or that you are using a wildcard Provisioning Profile. With Xcode 8 and later, profiles will automatically be taken care of by signing into Apple, so all you should need to do is select a development team in the Signing section of the General tab. Select the type (currently only API scripts are supported) and add custom parameters. Next, check that you have a valid Provisioning Profile. You can create a Cloud Code script through the Unity Dashboard. Skip this step if you created the BuildHelper script. Kudan’s framework is a fat binary and cannot be compiled in an app with bitcode enabled. Scroll down to the Build Options section and find the entry marked Enable Bitcode. ![]() First, select the project in the tree view on the left hand side and click the Build Settings tab. If you created the BuildHelper script, skip the first step. In the Xcode project, there are two more things we need to set. Project.SetBuildProperty (iphoneGUID, "ENABLE_BITCODE", "NO") įile.WriteAllText (projectPath, project.WriteToString ()) Var iphoneGUID = project.GetUnityMainTargetGuid () Project.SetBuildProperty (targetGUID, "ENABLE_BITCODE", "NO") Var targetGUID = project.GetUnityFrameworkTargetGuid () Project.ReadFromString (File.ReadAllText (projectPath)) Var projectPath = PBXProject.GetPBXProjectPath (path) Public static void OnPostProcessBuild (BuildTarget target, string path) Open BuildHelper.cs with Visual Studio or other editor and replace it with the following code. Right-click on the Editor folder created, select, and name the file BuildHelper.cs. In Project pane, create an Editor folder in the Assets folder by right-clicking and selecting. Starting with Unity 2019, you can specify Xcode project settings from Unity by adding the BuildHelper.cs file to your Unity project. This UnityFramework also requires to be set to. The Kudan framework supports fat binary, so builds cannot be compiled with Bitcode enabled. Xcode projects, built with Unity 2019 and later, now includes the UnityFramework within the Standard iOS libraries.
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